![]() Just Lucky I'm Alive (+4 after finishing a fight with less than 25% health).Meat of Champions perk (+1 for 60 seconds after eating a corpse.)."Blackjack" variant of the Courier duster (+1).Lucky shades (+1) (Added to the game after the 1.2 patch.).Completing the quest The Apocalypse or The End will allow raising any one primary statistic by 1. ![]() Luck Implant available at the New Vegas medical clinic (+1).Roulette, like Slots, will produce a loss on most spins and requires prudent betting to gain much benefit from Luck. Slots will turn out losses on most spins, but at higher Luck will produce an occasional jackpot. Blackjack is the most affected by Luck at 10, it will produce fairly constant patterns in what cards are dealt to based on the current total. When playing at casinos, a Luck of at least 7 is required to get favorable odds.When Doc Mitchell refers to the bullets "climbing back into the gun" this is a nod to Fallout 1 and Fallout 2, referring to critical failures.If the Courier's Luck stat is the most extreme (highest or lowest), Doc Mitchell will either say he is surprised their bullets did not "turn right around and climb back into the gun." (for highest) or that they seem to be "the luckiest son-of-a-gun in New Vegas." (For lowest).The Courier can heal Caesar's brain tumor in the quest Et Tumor, Brute? with a Luck of 9.A Luck of 7 or an Intelligence of 2 or less opens up a dialogue option in REPCONN headquarters to guess the password and allow moving unharmed past the mobile facial recognition scanners on the top floor.A Luck of 7 is required to win with any regularity or to begin to influence Blackjack outcomes. A Luck of 6 will begin to influence Roulette and Slot machines, though rarely. If having won a casino bet through the influence of Luck, the "You feel lucky" message is displayed. It also improves the odds of winning at any casino game the higher the Luck, the more likely favorable outcomes on bets will be. It raises the value of every skill (see chart at bottom of page) and affects Critical Chance. Luck functions in the same manner as Fallout 3. Ashur's power armor, tribal power armor (+1).Lucky shades, Three Dog's headwear (+1).Modified utility jumpsuit, naughty nightwear, Ranger battle armor (+1).The Lucky 8-ball increases Luck by 1 as long as it is in the player's inventory.Almost Perfect perk (will raise base to 9, if below 9).No Weaknesses perk (will raise base to 5, if below 5).Having a high Luck will also improve the Critical Chance with all weapons. Instead, every two points of Luck adds one point to all skills. scores, Luck has no specific skills associated with it. Modifies: All skills and Critical Chance. Consuming Voodoo will increase Luck by 3 points for 20 minutes.Taking the Gain Luck perk for a permanent increase of 1 Luck.Ways to increase Luck in Fallout Tactics The Hubologists' zeta scans stop the decrease in Luck from the pariah dog's company, subsequently killing the dog will restore the player character's Luck as if it had remained decreased, resulting in a net gain in Luck.Taking the Gain Luck perk for an increase of 1 Luck.The NCR bonus can either boost Luck by 2 or reduce it by one, and the San Francisco base can either boost Luck and Intelligence by 1, or reduce Luck by 1. Only one bonus can be gained, though they have two bases, one in the NCR and one in San Francisco. The Hubologists can be visited to gain a Luck bonus.Due to a bug, acquiring a second point is possible. Chuck in the Boneyard's Adytum can increase Luck permanently by one point via the mysteries of the Tarot.It also determines the initial level of the Gambling skill. Luck also affects the chance to score a critical hit on a target, with the standard being that the Critical Chance is equal to the subject's Luck (keep in mind, standard means without perks, traits, or aimed shots). In Fallout, Luck primarily affects the chances with the virtual dice of the game: a high Luck increases the likelihood to succeed a roll, while the opposite is also true. 1.3 Ways to increase Luck in Fallout Tactics.
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